Serious Games Development & Art
Below is documentation of my work at MedStar Health SiTEL (Simulation Training & Education Lab) from 2015 - 2025, where I worked as a freelancer, full-time Artist, and eventually a full-time XR Generalist.
I worked on many aspects of these projects including: designing & document writing, programming, editing audio, managing production builds, creating 2D & 3D art assets, and QA testing. Towards the latter parts of my time here, I also began to demo and present our work to clinical educators, stakeholders, and external community members. Folks I interacted with were in the Baltimore, MD and Washington, DC areas and include people from MedStar Washington Hospital Center, MedStar National Rehabilitation Hospital, MedStar Franklin Square, MedStar Health Research Institute, and Georgetown University School of Medicine.
Overview of the XR Team’s Work at MedStar Health SiTEL
Detailed videos are below!
Bleeding Control VR
Learn how to stop traumatic bleeding and save a life! This VR trainer presents two scenarios where a person experiences a traumatic injury and excessive bleeding. The player must find resources in their environment to treat the injury and save their life. An assessment is provided after the scenario so the player can reflect and recognize how fast traumatic bleeding becomes fatal. This experience was effective in teaching the steps of using a CAT tourniquet and helping people understand what excessive bleeding looks like.
Made in Unity.
Developed for Quest 2/3+.
Deployed internally and demoed at local schools and universities.
Model Viewer VR
Prepare for a procedure, and review a patient’s anatomy through traditional imaging, VR, and 3D printing. Model Viewer VR allowed clinicians to view real patient scans in a virtual space. They are given the ability to rotate, scale, and remove/show layers of anatomy in order to better prepare for a procedure. This product was developed in conjunction with a 3D printing portion, where the same patient data was 3D printed to provide another medium for the clinician to prepare.
Made in Unity.
Developed for Quest 2/3+.
Deployed internally, and demoed to stakeholders. (All patient data is anonymized for privacy.)
Quality & Safety VR: EVS
Quality & Safety VR: EVS is a training simulation specifically for newer Environmental Services associates to practice the high-profile cleaning steps in various locations of a hospital and to practice social skills with a patient. This project highlights the importance of EVS associates in the hospital as they are pivotal for patients’ quality care, and key in the safety of all who interact with the hospital system.
Made in Unity.
Developed for Quest 2/3+.
Demoed/presented to stakeholders.
SBAR: A Visual Novel
SBAR: A Visual Novel is a trainer based on the communication tool called, “SBAR.” This stands for, Situation, Background, Assessment, and Recommendation. This tool can be used by anyone in any setting to help communicate clearly, and effectively. This simulation introduces the concept to the player, provides a good example of an SBAR, and gives an opportunity to practice building an SBAR, all within a narrative game style.
Made in Godot.
Developed for Windows/PC.
Demoed/presented to stakeholders.
Trauma Yellow
The Trauma Yellow virtual training simulation was a non-linear desktop application that required providers to use knowledge and critical thinking to identify and prioritize trauma injuries for treatment intervention in the ICU. Key focus areas included management of critical decision-making, leadership, and recall of core medical knowledge under the substantial stress. Players could utilize voice commands or typed commands to treat the patient.
Made in Unity.
Developed for Windows/PC.
Demoed/presented to stakeholders & included in a research study.
CSC Virtual Tour
The CSC (Clinical Simulation Center) Virtual Tour allows MedStar Health associates, visitors, and guests to access and navigate MedStar Health SiTEL simulation centers in Maryland and Washington, DC for information, wayfinding, event planning, and accreditation purposes.
Designed for web, the clinical simulation center 360-degree virtual tour is available for MedStar Health associates, visitors, and guests.
Made in Articulate 360
Developed for browsers/web.
Deployed.
Team Leader VR
Team Leader VR is an immersive, assessment-driven experience for cardiopulmonary resuscitation during a rapid response event. Using basic life support (BLS) and advanced cardiovascular life support (ACLS) emergency care guidelines, the learner assigns roles, reviews clinical data, and directs in-game team members to carry out tasks to resuscitate the virtual patient. This product helps clinicians gain confidence in leading a code blue team while checking their technical knowledge. Players’ decisions are assessed on the spot and they are given explanations for why the correct answer is the best. In this format, no in-game patient dies and the player gets to truly practice without fear of judgement.
Below are videos of each case in Team Leader VR.
Made in Unity.
Developed for HTC Vive, Samsung Odyssey+, Quest 2/3+
Deployed internally & distributed nationally through HealthStream.
Read an article about the Team Leader VR and HealthStream release here. (LINK)
Case 1: Tarik Stephenson
In this case, the player arrives at a code blue situation and is given the role of a team lead. Through the patient’s medical history and labs, the player discovers the patient is hyperkalemic, and needs to determine the appropriate algorithm to resuscitate them.
Case 2: Cheryl Walker
In this case, the player meets a patient who is alert and presenting symptoms. This case is unique in that it branches. The player has the opportunity to correctly treat the patient’s condition, which is myocardial infarction, or choose incorrectly. If chosen incorrectly, the patient deteriorates and a rapid response is called. The player then must resuscitate the patient and choose the appropriate treatment.
Case 3: Stacey Reston
In this case, the player responds to a code blue and becomes the team lead. Through learning the background of the patient’s arrival, discussing with the mother of the patient, and examining the vitals, the player learns the patient has experienced an opioid overdose and needs naloxone for treatment. This case also highlights distractions that can be found in an ER and shows the player how to effectively communicate to keep the area clear and focused.